Tips and Tricks

CURRENCY

There are multiple currencies (and other items) used to level up, research, complete quests and buy items in FoE.

  1. Coins/Supplies: Mainly produced in residential/production (supply) buildings, Great Buildings (GB) or given as rewards.
  2. Goods: Used in on the Campaign Map for Territory negotiations, construction of Great Buildings (GB) and Negotiations in the Guild Expedition (GE) and Guild Battle Grounds (GBG), they are typically produced in goods buildings through a payment of coins, supplies and time.
  3. Medals: Used to buy Land Expansions and sometimes for additional Turns in Guild Expeditions (GE); Medals are earned by ranking in PvP boards or given by some Great Buildings (GB), other buildings (e.g. Event, Towers) and as rewards for contributing to Great Buildings (GB).
  4. Tavern Silver: Tavern Silver is used for boosting production, fighting, and most importantly – the EXTRA TURN for negotiating Guild Expedition (GE) encounters. They are produced in a player’s Tavern by collecting from the number of visiting Friends or Sitting in a friends Tavern.
  5. Forge Points (FP): The main engine of the game that is earned at a rate of 1 per hour (if below 10), can be purchased for real-world money or given as rewards for contributing to Great Buildings (GB) or provided by certain buildings (e.g. Cape Canaveral GB or Shrine of Knowledge).
  6. Diamonds: FOE’s premium currency, can be earned through quests, produced by some buildings (e.g., wishing wells), given as a reward for completing stages in the Guild Expedition (GE), or purchased by real-world money.

If there is one thing the FoE community agrees to is that the easiest way to earn Medals is through contributing to GBs which is why you will see public (and private) FP Swaps. They are there – use them.

Forge Points (FP) can also be purchased in-game by using Coins with each FP purchase increasing the cost. It is recommended to manage the flow of purchasing until your daily Coin intake is substantially higher than projected FP rate increase. Some players only purchase FP when required to do so for Quests to ensure affordability until later in the game (recommended).

FRIENDS

Friends and taverns go hand-in-hand but work to your advantage slightly differently. For your Friends List (FL), you should look in your neighborhood for higher ranking individuals for friendship; this pays multiple benefits:

Now, from your Friend's perspective, they are looking for the same benefit. You should be aiding your friends at every possible opportunity and especially your Guildies! Aiding your (Neighbor)hoodies is also a good idea for the chance of getting more BP's. Sometimes though, you may receive a Daily Challenge or an Event Quest that requires fighting so you may want to consider not aiding the lower level Hoodies until that daily or event quest is known. Sad to say for the other guy, but it leaves you some easy fights to fulfill the quest.

Friends come and go due to various reasons. While you can have more than 80 friends (max 140), you will be restricted from sending out new invites (Friend Requests – FR) if your Friend count is over 80. To check the activity level of your friends (to help determine which you should unfriend), look at the Event History in your Town Hall or send a friend-wide message asking all active members to leave the message and then whoever is remaining after some time you can remove.

TAVERNS

Taverns and Friends go hand-in-hand but work to your advantage slightly differently - as previously stated (but in reverse order). Let’s look at one of the best possible paths to upgrade your Tavern.

The recommended order of tavern upgrades should be:

  1. Simple table cloth (red/white checkered) at a minimum. Note that some higher-level friends may demand the Tavern table cloth (blue border) to maintain friendship so be prepared.
  2. Clay Tray to increase your Tavern Silver yields.
  3. Build up at least 3k – 5k (3,000 – 5,000) of Tavern Silver so you have it available should it be required for a Daily Challenge or Event Quest.

Rinse and repeat #1 & #2 with interspersing the table, chair and floor upgrades depending on your activity level and frequency of Friends' activity levels but always maintain at least 3k – 5k for purchasing the EXTRA TURN feature from the Tavern Shop. Also, don't seek to upgrade your Tavern too quickly so that when a Daily Challenge says to 'Spend x Tavern Silver', you can use the upgrade to fulfill the Challenge or Quest.

A quick word on Tavern Collecting. While it may seem that you would yield more if you wait until your Tavern is full, you may not be very active and will miss a lot of potential tavern sitters so it would make sense to go ahead and collect if you think it could be long while before you can check back.

GREAT BUILDINGS

Great Buildings (GB) are special buildings that provide your City with various benefits. Each GB has its own unique bonus, graphic and space required to build. There are two GB's for each Age but you can construct GB's from future Ages by "trading up" goods or through purchasing goods.

In order to construct a GB, you must first collect a FULL set of Blue Prints (BP) and it starts at Level 0 ("Sticks") until enough Forge Points (FP) have been added to take it to Level 1 ("Bricks"). From there more FP can be added to obtain higher levels which will increase the bonus(es) of the building.

Some good buildings for starting players are:

  1. Statue of Zeus ("Zues"): Provides a Military Boost (always active) for your fighting army.
  2. Tower of Babel ("ToB"): Provides daily Goods and Population (so you can remove some of those houses taking up space).
  3. Lighthouse of Alexandria ("LoA"): Provides daily Goods as well as a Supply Boost for your Production Buildings.

As stated in other places; the recommended starting GB is the Castel Del Monte (CDM) due to dual-feature set. Another to acquire early, although it is very expensive to construct, is the Arc. One of its features is that it helps the Guild maintain and grow its Treasury and another feature is to provide the owner reward bonuses when contributing to other GBs.

Last but not least; it is NOT recommended to build a Colosseum, Notre Dame, Hagia Sophia, St. Basil’s Cathedral, Capitol or Deal Castle GBs unless, again, you just really want to.

To get in on these Great Buildings and start collecting your own set of Blueprints; it is as simple as review the Swap Threads post, add FP, and post your GB ... or just ASK!

BLUEPRINTS

The Great Buildings (GB) of the game have requirements of Goods and Blueprints, or BP, in order to be constructed. A complete set of Blueprints (BP) consists of 9 separate pieces and you can view the status of the BP sets in the Build Menu (on PC) or the Great Buildings Menu (mobile).

You can collect multiple BP pieces (indicated by the x1, x2, etc.) and you can trade-in the same or different pieces for chance at an altogether different piece. For instance, when you have 3 or more prints in the same stack (or when you have at two different stacks that both have 2 prints in them), you can “trade” 2 of them in for a chance at 1 other. This is useful for attempting to get your very first complete set of Blueprints; otherwise, do not use this trade option.


So, how do you get these Blueprints?

The recommended method of making the most use of your FP is through a private swap so look around to see who may have a GB that you would like to receive BP from and ask? … well, unless you are sniping and then just get’r done.

AGE ADVANCEMENT

Advancing an Age or "Aging Up" is one of the goals in the game; however, you must be deliberate in your preparedness and timing if you desire stress-free progression and optimal success of working the Story, Bonus and Side Quests that come along with Aging Up. The main goal when Aging Up is so your only concern is focusing on (a) unlocking the technology of that Age so it is done quickly and efficiently – and WHEN needed and (b) being in the best position to obtain future-age Army units. There are many folks that spend many months (some even years!) in early ages (Iron, E/L/H MA) before Aging Up. Please take your time and ensure you have put yourself in the best position for success.


Q: When does my City advance an Age?
A: Once you research a new technology in the new age. That is, you can unlock all the Technology for your current Age, that just means you've completed it all for the Age you are in. You can also go ahead and put Forge Points (FP) on Research in the next Age and as long as you do not click "Unlock Now" the research will not be completed therefore you will NOT Age Up. It is once you click the "Unlock Now" to pay the Goods, Supplies and/or Coin is when the research is completed and you will then Age Up.


Q: When should my City advance to a new Age?
A: From a timing perspective, after a new Guild Expedition (GE) or Guild Battle Ground (GBG) has started. This approach gives you a week to work your way into the age and only face the old Age's challenges (combat only, negotiations will require the new Age goods).


Q: What do I need to do to prepare for Age Advancement?
A: This is a complex question, which does have some straightforward answers ...

Check out our Advanced Units page if you are interested in attempting to obtain army troops of higher ages.

QUESTS

There are different types of Quests: Story, Side, Bonus, Recurring, Event and Daily Challenges. Most of these you may already be familiar with some of these as they all give rewards such as Coins, Supplies, Goods, Military Units, Forge Point Packages, Blueprints and Diamonds. Daily Challenges and Event Quests will always be presented on their own tab and Quest Slots. The story tab will contain all of the other type of Quests and when you start your world, you will have two Quest Slots. Additional Quest Slots will be added or typed-changed depending on your city's Age, unlocked Technology and/or exploration of the world (aka World Map, Campaign, or, CMap). The type of Quest can be quickly determined by looking at the title bar of the Quest Slot (see RQ example below).

Story Quests

Story Quests are a narrative of your governance and interaction with other leaders and people around the world. The Quests are a chronological sequence of events that are provided by your advisors which will change as your City ages or you progress through the story line. Although the main story is basically the same for each player, there can be nuances in the story, Quest requirements and rewards depending on the player's style of play and choices made. One of the Quest Slots will always be occupied by the Story Quests. You will never 'lose' that Quest Slot and Story Quests provided are sequential and non-abortable.

Bonus and Side Quests

Bonus Quest (and their corresponding Quest Slot) are unlocked once you have completed Scouting "bonus Provinces" on the CMap. Like Story Quests, they CANNOT be aborted; however, upon completion of the Bonus Questline, the "slot" will remain, and will be utilized for Side Quests (thus, you can have two Side Quests concurrently.) There are three (3) sets of bonus areas in the Early Middle Ages, Late Middle Ages, and Industrial Age map areas of the world.

Side Quests can be triggered triggered by completing Story Quests, researching Technologies, constructing specific buildings, Scouting or conquering Provinces. If you complete or abort all available Side Quests, Recurring Quests will fill the Quest Slot until another Side Quest is triggered. It is worth noting to evaluate a Side Quest to determine if the reward is actually worth fulfilling or not. In most cases, aborting the Side Quest is the better choice to take especially if it involves researching a Technology (see Advanced Units for more information.)

You will maintain one (1) other Quest Slot for Bonus/Side/Recurring Quests until a certain point in your Late Middle Ages (LMA) Story Quest progress. You will then receive a third Quest Slot such that upon completion of any open Bonus Quests and completing/aborting any Side Quests, you should have two (2) available Quest Slots for Recurring Quests.

Recurring Quests

Recurring Quests (RQ) are Quests that require you to collect resources, spend FP, gain units or similar tasks for a random reward. These Quests can be cycled through and they keep going in a loop (read as: aborted until you return back to the first one) until a Side or Bonus Quests is triggered which will replace the RQ in a Quest Slot. Each Age has its own set of RQs that can be unlocked.

RQ’s are a SPLENDID way to obtain free FP or Goods as you essentially get rewarded for doing what you were doing anyway without too much overhead (in most cases, no overhead or extra work at all). You can also skip RQ’s (aka "looping") to the one you want to complete next based on timing. For instance, you know that your Supply buildings will be the next to collect, so you skip all the RQ’s to get to the one (Spink) that will reward you based on fulfilling a Supply requirement. To do this, select the “Abort” option until you cycle, or loop, to the desired RQ and no worries, they will all still remain in the rotation.

Another example is to do the same but for Coin when collecting productions in your City. You set the appropriate RQ - “Gather X Coins” Quest provided by Fnord – and collect until quest is fulfilled. Collect the RQ reward and “loop/cycle”, or "Abort” until the quest is presented again and collect from your other buildings.

The most utilized RQ is the Unbirthday Quest (UBQ). You can cycle this quest until you exhaust all Coins and Supplies to convert those into Forge Points (FP) and Goods. See the R'yleh example which will also show the Chateau Frontenac's bonuses applied.

The special aspect of RQ’s is that they will reward Diamonds at least once! You may have to keep replaying the quest, but it will pay Diamonds eventually. You know you will have already received Diamonds for a particular RQ as that reward will be replaced with Medals.

⭐ SWAP CHAINS

You help level other Great Buildings (GB) with Forge Points (FP), and others help level your GB’s with their FP’s! It's like a chain of 'paying it forward' – it all works in the message/thread itself. Here is an example for the [⭐] 5-FP Swap Chain:

Now, it is not an exact swap between two players (thus the “Chain”); but a system of working together as a group to level Great Buildings while potentially sharing the rewards. It is FP-neutral as you pay and get repaid, but you also get a chance to earn Blueprints (BP), Forge Points (FP) and Medals.

Notes for Step #3: If you have calculated that your building will be leveled and; (A) you do not want it to be leveled, please level your building prior to conducting business in the Swap Chains or (B) Post “Okay to level” or equivalent in the Swap.

Notes for Step #4: (A) If the message (or variant thereof) exists of “Okay to level” proceed normally or (B) If you determine that you will level the building you are adding FP to, please be courteous and allow the GB owner to level the building by messaging that person to work out the best approach and resolving the situation.

PRIVATE SWAPS

“Private Swaps” are arranged from 2 or more players in order to secure specific reward rankings in order to acquire Blueprints (BP), Forge Points (FP), or Medals. While not 'private' in the strict sense of the word, the intention is to provide exclusive access to a player's Great Building (GB). This should be kept in mind as Neighbors can attempt to snipe and cause a hiccup in the exchange.


Private Swaps can be conducted between Guild-mates, Friends and even Neighbors. The typical exchange would be a player messages another player and expresses interest in a certain GB and then both agree on terms.

As you can now tell, a Private Swap is different than a Snipe even though the end goal is the same (and in some cases, a Snipe can turn into a Private Swap and even Friendship). The benefit of a Private Swap is that it removes the competition as noted in (1) as well as makes it fair for others in (2) and is the recommended method of obtaining BP, Medals as well as converting FP into bankable packs.

LAND EXPANSIONS

Land Expansions are the extra 4x4 land platts/space that one can acquire to expand the size of your City.

Starting at the top, there are 3 ways to acquire more Land for your city:

  1. Premium/Diamond Expansions: The Diamond expansions are just that; each Age offers Land Expansions that are available via Diamond purchase (typically 2 for each Age).
  2. Reward/Technical Expansions: These expansions are acquired through the Campaign Map or advancing the Technology tree (i.e., Aging Up) and cost Coins to unlock.
  3. Victory Expansions: Expansions that require Medals. There is a finite number and once you have unlocked them all – there are no more to unlock. I believe you start the game with a total of 37 available to you.

If you are fresh to the game or have a fresh City, then you only really know that you need more Land Expansions. For more information/insight - check out Snozz's LE Snippet.

BUYING GOODS

You finally have all the Blueprints (BP) for that Great Building (GB) you have been struggling to get and when you look at the construction costs, you notice that the Goods are many Ages above your level. So, how do you obtain those Goods? Simple … you buy them.


Purchasing Goods has two parts to the transaction, and they can occur in any sequence, in a single transaction or broken up if the Seller is an unknown dealer (read: untrusted/not vetted). The two parts are:

The Buyer will message the Seller requesting the service. Here is an example message:


“Hiya .... I am in the market for some LMA goods for constructing a CdM and you were the recommended person. I don’t need a reward spot and wondering is this something you offer or would be willing to consider?”

Sometimes the Seller may offer a reward spot on the Seller’s GB of choice, but I usually wave that off ahead of time as that lessens their administration overhead and I usually get the Goods for a little less FP as compared to others.


Notes


Goods Dealears

First, always ask Guildies first as you never know who may have what on hand that they may be able to share. The Goods Dealers we typically use are (in alpha order): Darrell of Alexandria, Eric the Steady, Kate the Grater, KewlKat28, Mahyarkl, Maghdi 44, Ocirasi, Slayer 152, and, Viagra123.

NOTEPAD

One item that could be desirable to have is a notepad. You can make your own in the game by simply sending a group message to at least two people and then removing them from the message. This abandoned message can be favorited or titled in any manner to help you locate it faster and edited as well to provide a way to keep simple note 'in the game'.

GB OPTIMAL LEVELS

Some GBs have certain levels that can be mathematically calculated to be most optimal to stop on as you are building your City up and start to expand beyond the basic set of GBs. Presented below is a list of those breakpoint-levels as you push your Arc Level 70+ to acquire the needed expansions to install more GBs and if you prefer to work GBs in 'sprints'.

Note: For every GB, you typically will get the most 'bang for your FP buck' up to Level 10 as the ROI is exponential; however, there may be some instances where you would want to stop short until you are ready to push to the next breakpoint (e.g., BG charges or CC payback).

AUTO BATTLE RECOMMENDATIONS

The following list is the recommended army configuration for auto battling in the GE, GBG and GvG. Mileage may vary depending on your combat boosts but this gives you a great place to start until you have the opportunity to find what works best for your situation (boosts, style, GBs and unit bench).




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