👑✨ 10th Anniversary Event ✨👑
March 30 - April ??
Links
SUMMARY
This event looks fresh, the mechanics are not crazy and pretty straightforward. The minigame is playing a board game starting in the Stone Age such that that once you complete a circuit, the board “Ages Up” to the next age …
You will need to collect Paper Money to toss a Die to move your peg around the board collecting the usual prizes along with a Daily Special. This event features the ability to switch the Daily Special to an alternate if desired.
It seems the twist in this event is there is a Daily Goal – a flag set on a random space which may (or may not?) force you decide to hold onto your Paper Money for a good Daily Special or spend some each day to collect the Daily Goal.
The Grand Prize is the Golden Orrery and a few new buildings are introduced; the Grand Monarch Set and Stage of Ages. For the fighters, the Stage of Ages looks to be solid building ranking higher than the Checkmate Square and it looks like the Golden Orrery is placing between the Wonder Wheel and Appleton Cottage. For the younger City owners out there, these are still good buildings for you and would be a definite asset to your property.
EVENT PLAY
The event is a 32-tile board game and you will “travel through the Ages” with each successful loop of the board. You start the game in the Stone Age and progress all the way to Space Age Venus. At each Age, the prize spaces of the board will reset. The prize spaces on the board contain an assortment of smaller prizes, a Common/Rare Chest, or, no prize at all. The corner spaces on the board are special and are consistent throughout each Age.
The event currency is Paper Money (#1) which will be used to roll the white Die (#9) to move your peg clockwise around the game board. Additional Paper Money can be collected by completing quests, logging in everyday and by collecting Incidents.
You will start the mini game in the upper left-hand corner (#1) and each time you pass this space, you will be provided a Grand Prize (#2) and the prize spaces will reset. You can land on a space that provides a reward as shown or Common/Rare Chest. These chests will provide a chance at the Daily Special (#3). A Common chest gives a 5 - 7% and Rare chest gives 12 -14% chance of receiving a Daily Special. Also noted, you may switch the Daily Special to a random alternate if desired.
Again, each corner is special:
- The first corner is the Golden Dice (#5). I understand that you can land on this space one time each day (it may be per Age) and each time after, it will provide 125 Paper Money. The available Golden Dice for play is maintained on the game board (#8). The Golden Dice allows you to choose a specific number of spaces your peg will move.
- Next is the Golden Arrow (#6). Landing here will provide a 5% boost to hit the Daily Special for 5 hours.
- Last is the Birthday Gift (#7). Land here for a chance to collect part of the Grand Monarchs Set (Grand Queen or Grand King).
Here comes the twist to this event … the Daily Goal. Located inside game board track in the upper left-hand corner (#10), the small blue flag will appear at a random space on the board. Moving to this space (or beyond), you will receive an additional prize consisting of a chance to collect the Daily Special, 100 Paper Money or Forge Points.
This Daily Goal creates the twist --- do you spend Paper Money each day to snag the Daily Goal or save up all your Paper Money for a big run at the Daily Special?
PRIZES
*** Event Main Building (Grand Prize) ***
- Golden Orrery: A 4x5 building that is upgradable to Level 10. Overall, it gives Pop, Supplies, Previous Era Goods, FP, Fragments for each of the following: 30 min. Supply Rush/Attack Boost/One Up Kit Coin and, finally, Att-Def boost (depending on the building’s Age).
*** Other Notable Buildings (from the Daily Special) ***
- Hanami Bridge: A 4x6 building that provides Population, Happiness, Coins, Medals, Goods and FP with a feature option choice at Level 8 (Mikawa or Mikoto).
- Pagoda: A 4x4 building that provides Population, Happiness, Coin, Supplies, Medals, Good and FP. At Level 7, players can choose between three feature options: Earth, Water or Fire; each with their own additional bonuses.
- Stage of Ages: A new building introduced in this event, it is a 4x4 special residential building that provides Pop, Happy, 15 Previous Era Goods, 4 FP and Att-Att (boost is dependent on the building’s Age). The caution here is that the building requires to be Motivated to provide the Previous Age Goods and FP.
- Grand King: Another new building, it’s a 3x3 that can be upgraded to Level 2 and provides Pop, Coin, Medals at Level 1 and additional 5% Att-Att at Level 2. This building has a special bonus when it is connected to the Grand Queen and that is providing FP depending on its level (2 and 5 respectively).
- Grand Queen: The last new building and part of the Monarchy Set with the Grand King, this 3x3 building is also upgradable to Level 2 and provides Pop, Coin, 10 Goods, 5% Att-Att at Level 2. It’s special bonus when connected to the Grand King is also FP (1 and 3) respectively.
DAILY AND ALTERNATE DAILY SPECIALS (from Beta)
Daily Special Pool (Remaining)
- Menagerie
- Royal Garden Selection Kit
- Suishun Mill Selection Kit
Event Daily Specials
- Suishun Mill Selection Kit
- Menagerie
- Royal Marble Gateway
- 6h Mass Supply Rush
- Spring Selection Kit
- Renovation Kit
- Tactician's Tower Lvl 1
- Rogue Hideout
- Stage of Ages
- Botanical Rotunda
- Hanami Bridge Selection Kit
- Sentinel Outpost Lvl 1
- Obelisk Garden
- Rogue Hideout Shrink Kit
- Store Building
- Winner's Plaza Selection Kit (Not In Beta)
- Stage of Ages
- Sentinel Outpost Upgrade Kit
- Tactician's Tower Upgrade Kit
- Pagoda Selection Kit
- Checkmate Square
Alternate Daily Specials - Chance Pool
- 6h Mass Supply Rush
- Botanical Rotunda
- Checkmate Square
- Hanami Bridge Selection Kit
- Mass Self-Aid Kit
- Menagerie
- Obelisk Garden
- Pagoda Selection Kit
- Renovation Kit
- Rogue Hideout
- Rogue Hideout Shrink Kit
- Royal Garden Selection Kit
- Royal Marble Gateway
- Sentinel Outpost Lvl 1
- Sentinel Outpost Upgrade Kit
- Spring Selection Kit
- Stage of Ages
- Store Building
- Suishun Mill Selection Kit
- Tactician's Tower Lvl 1
- Tactician's Tower Upgrade Kit
Grand Prizes - Rotation List (For Completing a Loop of the Gameboard)
- Golden Orrery Upgrade Kit (Stone Age)
- Rogue Hideout (Bronze Age)
- Golden Orrery Upgrade Kit (Iron Age)
- 40 Forge Points (Early Middle Age)
- Golden Orrery Upgrade Kit (High Middle Age)
- Tactician's Tower Lvl 1 (Late Middle Age)
- Golden Orrery Upgrade Kit (Colonial Age)
- Renovation Kit (Industrial Age)
- Golden Orrery Upgrade Kit (Progressive Era)
- Shrine of Knowledge (Modern Era)
- Golden Orrery Upgrade Kit (Post Modern Era)
- Wishing Well (Contemporary Era)
- Golden Orrery Upgrade Kit (Tomorrow Era)
- Store Building (Future Era)
- Golden Orrery Lvl 1 (Arctic Future)
- 40 Forge Points (Oceanic Future)
- Golden Orrery Upgrade Kit (Virtual Future)
- Wishing Well Shrink Kit (Space Age Mars)
- Golden Orrery Upgrade Kit (Space Age Asteroid Belt)
- Gigantic Medal Package (Space Age Venus)
GRAND PRIZE UPGRADING
The Golden Orrery is upgradable to Level 10. You will receive a Level Orrery upon completing the first 6 Quests and upgrades upon completion of Quests #40 and #61. The Mystery Box from the last event will also contain an upgrade if opened after receipt of your Level 1 Orrery. All remaining upgrades must be acquired completing a loop of the gameboard.
NOTES AND TIPS
- FoEhints recommends reaching the Daily Goal as often as possible. You will get an extra box the following day (which contains 100 Paper Money).
- Check your registered e-mail for extra Paper Money.
- I’ve got nothing else ….
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